Rules of Playing and Scoring
Four players per team / six ends
The goal is to score as many points per team as possible. The rocks score one point if they are in the house (the colored circles) at the far end of the sheet after all rocks are thrown. It does not matter where they are in the house, rocks can be all in or just touching the outer
ring of the largest circle to be counted.
Games begin with a coin flip (or use the red/yellow disc available on each sheet). Winner of the flip can decide to go first or last, or they can pick the color
rocks they want. Whichever they choose, the other team then picks the remaining order or rock color.
Unlike a traditional curling match, this is not a head to head competition, but rather a skills competition. Sweeping is allowed, however, the opposing team cannot sweep rocks after they pass the T-‐Line. The first team up throws all eight of their rocks, attempting to get as many as possible to remain in or touching the house. Each person on the team throws two rocks, one after another; each team decides the order their team members will play. After all eight rocks from the first team are thrown, the total number of rocks in or touching the house are counted and agreed on by the opposing team. After this, all rocks are removed from play. Next, the other team throws all eight of their rocks, two per team member until all are thrown. These are counted, the total agreed upon and removed. Note the scores after each end on the official scoring sheets provided. The first end is now complete. Repeat this for the remaining five ends of play.
The team with the highest score in any end will throw first in the second end. If the score it a tie, there is no change in the order of throwing.
You have 90 minutes to complete this event. At the end of 90 minutes, play stops.
Total your score for all six ends and turn your curling event score sheet in to your group coordinator.
Four players per team / ten games
The goal is to score as many points per team as possible. This is not a head to head competition, but rather a total high score skills competition.
The team designated as “Team 1” for darts will be player 1 on the dart machine. “Team 2” will be player 2. Team 1 begins play.
One game consists of each member on each team having two turns throwing three darts.
It is the responsibility of each thrower to ensure the dart machine is correctly set to properly accumulate their score for their team before throwing each turn.
After each team member has had two turns (which will show as completed eight rounds on the machine), write down your team’s game score on your dart event score sheet.
Reset the board and repeat this process for each of ten games, making sure you note each of your ten game scores on the score sheet.
You have 90 minutes to complete this event. At the end of 90 minutes, plays stops.
Total your score for all ten games and turn in your dart event score sheet in to your group coordinator.
Four players per team / each team bowls a total of eight games (four individual + four Scotch Doubles)
Bowl the four individual games first.
Pair up (team can determine initial pairings) and bowl two Scotch Doubles games. Switch partners and bowl two additional Scotch Doubles games. Scotch Doubles: A system of doubles play where two bowlers play alternate shots throughout the game. The only time one of the pair ever completes a frame on his/her own is when scoring a strike.
Write each game score on your bowling event score sheet.
Once all teams have completed all three events, a ranking will be determined (1‐36) for each team in each event. Each team’s rank in each of the three events will be combined to determine their overall score.