Rules of Playing and Scoring

BOWLING

Eight games / Two individual games for each player

Each player bowls two individual games.

Write each game score on your bowling event score sheet.

You have 45 minutes to complete this event.  At the end of 45 minutes, play stops.

Total your score for all eight games and turn in your bowling event score sheet in to your group coordinator.

Three games / 10 throws each per game

Check your team in at the check in station located at the end of the bar closest to the front door.  Ensure you are wearing proper footwear (close toed shoes).  Each player must sign a waiver if they have not previously done so during registration.  Tablets to sign waivers are available at the check in desk as well as look for the posted QR code signs that take you to the waiver landing page.  There will be a full group introduction and overview of house rules.  Head to your assigned lane and meet your Axe Coach.  Your Axe Coach will explain the safety rules and provide a 5-10 minute training.  Listen to your Axe Coach!  Each player will get 5 practice throws before starting.

Your game begins.  Two players from your team will alternate through 10 throws each.  Non-throwing team members will keep score, on the provided score sheet, with coaches guiding questioned throws.  All teammates and coach will agree to a marked score.  At the 5th and 10th throw, each player will go for the ‘clutch’ or ‘killshot’ (small blue dots in the upper left and right corners of the target).  If player does not hit the ‘clutch’/’killshot’, player gets zero regardless of where they land on the target.  The score keeper announces at the 5th and 10th throw to go for the ‘clutch’/’killshot’.

Scoring:  Targets are marked out with 4 rings and a bullseye.  Each ring has a value ranging from 1 to 4, bullseyes are worth 6 and the ‘clutch’/’killshot’ are worth 10.  Outside of the furthest ring is zero.  If the axe does not stick and falls to the floor, it is zero.  If the axe breaks the line into the next ring towards the bullseye, the score rounds up to the higher numbered ring (must break the black line into the next ring - if in the middle of the black line, it remains the lower number).  Ask your Axe Coach for assistance in determining a score if questionable.

Each team member must retrieve their own axe after they throw.   After 10 throws are completed, tally the score for those 10 throws.

Players switch to allow their other two team members to complete their 10 throws.  Teams repeat this process for 3 games for a total of 30 throws per team member.  Teams have 45 minutes to complete this event. At the end of 45 minutes, play stops.

Total your cumulative team score for all 3 games and turn your score sheet in to your group coordinator.  Axe Coaches will be available and assist for the full duration of game play.

DARTS

Seven games

The goal is to score as many points per team as possible.  This is not a head-to-head competition, but rather a total high score skills competition.

For bullseyes, the machine will be set to score the outer (single) bullseye ring 25 points, and the center (double) bullseye circle 50 points.

The team designated as “Team 1” for darts will be player 1 on the dart machine.  “Team 2” will be player 2.  Team 1 begins play.

One game consists of each member on each team having two turns throwing three darts.  Team 1, Team Member 1 throws three darts, removes darts, Team 2, Team Member 1 throws three darts, removes darts, Team 1 Team Member 2 throws three darts, removes darts, etc. until each team member has had two turns.  It is the responsibility of each thrower to ensure the dart machine is correctly set to properly accumulate their score for their team before throwing each turn.

After each team member has had two turns (which will show as completed eight rounds on the machine), write down your team’s game score on your dart event score sheet.

Reset the board and repeat this process for each of seven games, making sure you note each of your seven game scores on the score sheet.  You have 45 minutes to complete this event.  At the end of 45 minutes, play stops.

Total your score for all seven games and turn in your dart event score sheet in to your group coordinator.

Three ends

The goal is to score as many points per team as possible.  The rocks score one point if they are in the house (the colored circles) at the far end of the sheet after all rocks are thrown.  It does not matter where they are in the house, rocks can be all in or just touching the outer ring of the largest circle to be counted.

Games begin with a coin flip (or use the red/yellow disc available on each sheet).  Winner of the flip can decide to go first or last, or they can pick the color rocks they want.  Whichever they choose, the other team then picks the remaining order or rock color.

Unlike a traditional curling match, this is not a head to head competition, but rather a skills competition.  Sweeping is allowed, however, the opposing team cannot sweep rocks after they pass the T-Line.  The first team up throws all eight of their rocks, attempting to get as many as possible to remain in or touching the house.  Each person on the team throws two rocks, one after another; each team decides the order their team members will play.  After all eight rocks from the first team are thrown, the total number of rocks in or touching the house are counted and agreed on by the opposing team.  After this, all rocks are removed from play.  Next, the other team throws all eight of their rocks, two per team member until all are thrown.  These are counted, the total agreed upon and removed.  Note the scores after each end on the official scoring sheets provided.  The first end is now complete.  Repeat this for the remaining two ends of play.

The team with the highest score in any end will throw first in the second end.  If the score it a tie, there is no change in the order of throwing.

You have 45 minutes to complete this event.  At the end of 45 minutes, play stops.

Total your score for all three ends and turn your curling event score sheet in to your group coordinator.

Seven games

The goal is to score as many points per team as possible. This is not a head to head competition, but rather a total high score skills competition.

One game consists of each member on each team throwing four bags. Team 1, Team Member 1 throws four bags, notes total score on score sheet, removes bags, Team 2, Team Member 1 throws four bags, notes total score on score sheet, removes bags, Team 1 Team Member 2 throws four bags, notes total score on score sheet, removes bags, etc. until each team member has had a turn. The total of each team members scores is the total for that game.

Repeat this process for each of seven games, making sure you note each of your ten game scores on the score sheet.

Traditional cornhole rules apply including:

  • A bag that has been pitched and passes completely through the cornhole board hole at any time scores 3 points
  • A bag that has been pitched and remains on the cornhole board surface at the conclusion of a turn scores 1 point
  • Any bag that contacted the ground before coming to rest on the board is a foul bag and must be removed immediately
  • No “leaners”: Any bag that comes to rest touching the ground and board does not score

You have 45 minutes to complete this event. At the end of 45 minutes, play stops.

Total your score for all seven games and turn in your cornhole event score sheet in to your group coordinator.

Final Scoring

Once all teams have completed all five events, a ranking will be determined (1-60) for each team in each event.  Each team’s rank in each of the five events will be combined to determine their overall score.

The lowest combined ranking will determine final results.

In the event of a tie for the overall team place awards, each member of the two tied teams throw one bag. The highest cumulative total for each team will determine the tiebreak winner. Each team member must be present for the tiebreaker. No substitutions are allowed. Missing team members score zero. Repeat if tied.